Metro
Spectre: Divide · Mountaintop Studios

Metro

Tactical · Bomb Defusal

Metro is built inside a decommissioned transit station that once connected Breakwater's downtown to an oasis resort village, now claimed by desert sand. The map spans three distinct elevation layers: an exterior arrivals/garage zone, a main concourse level with ticket halls and check-in counters, and a below-grade train platform that creates the map's most unique sightlines.

The multi-level structure was intentionally designed to reward Spectre placement at the vertical transitions — placing a body on the mezzanine while actively fighting on the platform creates reads that are uniquely native to Duality. The train itself serves as both cover and a landmark for callouts.

Mode
Bomb Defusal
Release
Launch (2024)
Engine
Unreal Engine
Status
Shipped
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Gameplay Video
Metro gameplay — Spectre: Divide
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